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lyndas_mod/.kilo/command/7d2d.md
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# 7D2D Modding Commands
## Game Paths
- Steam install: `C:\Steam\steamapps\common\7 Days To Die`
- Mod staging: `C:\7D2D`
- Mod launcher: `C:\Program Files (x86)\7D2DModLauncherV5\ModLauncherV5.exe`
- Mod launcher config: `C:\Users\lynda\AppData\Roaming\7D2DModLauncher\ModLauncher.txt`
## Launching the Game
1. Open `7D2DModLauncherV5` from Start Menu or run `C:\Program Files (x86)\7D2DModLauncherV5\ModLauncherV5.exe`
2. Select desired mod/profile
3. Click Play
## Mod Development Workflow
### Simple Modlets (vanilla folder)
1. **Edit** modlet files in `mods/` in this repo
2. **Enable/sync**: `.kilo/scripts/modlet.ps1 -Action enable` (first time) or `.kilo/scripts/modlet.ps1 -Action sync` (updates)
3. **Test**: Launch the game and start a new save
4. **Disable**: `.kilo/scripts/modlet.ps1 -Action disable` when done testing
5. **Commit**: `git add mods/ && git commit -m "..." && git push origin main`
### Full Mods (mod launcher)
1. Create/update mod files in this repo
2. Copy or sync modified files to the mod launcher's game copy under `C:\7D2D\v3\<mod_name>\`
3. Launch via Mod Launcher to test
## Script Reference
| Command | Action |
|---------|--------|
| `.kilo/scripts/modlet.ps1 -Action enable` | Copy all modlets from `mods/` to Steam `Mods` folder |
| `.kilo/scripts/modlet.ps1 -Action disable` | Delete all modlets from Steam `Mods` folder |
| `.kilo/scripts/modlet.ps1 -Action sync` | Update already-enabled modlets with latest changes |
| `.kilo/scripts/modlet.ps1 -Action status` | Show which modlets are enabled/disabled |
## Current Installed Mods
See `ENVIRONMENT.md` for the full list of installed mods and their paths.
## Notes
- Current target version is 3.x
- v3 mods are available in the mod launcher under `C:\7D2D\v3\`
- Always close the game before enabling/disabling/syncing modlets