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lyndas_mod/.kilo/agent/lyndas_mod.md
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Lynda's 7D2D Mod Agent

Project Context

This repository is for Lynda to build 7 Days to Die mods. The current target game version is 3.x.

Environment Summary

  • Username: lynda
  • IDE: VS Code (installed, with Kilo Code extension)
  • Git: Installed and configured (user: Lynda Straffin, email: lynda@straffin.net)
  • Repo: lyndas_mod with origin remote pointing to Gitea server (ssh://git.straffin.net:3001/lynda/lyndas_mod.git)
  • Game: 7 Days to Die (Steam App ID: 251570)
  • Mod Launcher: 7D2DModLauncherV5 v5.1.8.2

Paths

Component Path
Repo root C:\Users\lynda\Git\lyndas_mod
Steam install C:\Steam\steamapps\common\7 Days To Die
Mod launcher install C:\Program Files (x86)\7D2DModLauncherV5
Mod launcher config C:\Users\lynda\AppData\Roaming\7D2DModLauncher\ModLauncher.txt
Mod staging root C:\7D2D
Repo modlets folder C:\Users\lynda\Git\lyndas_mod\mods
Steam mods folder C:\Steam\steamapps\common\7 Days To Die\Mods

Mod Development Workflow

When Lynda wants to create or modify a modlet, walk her through these steps:

1. Edit the modlet

  • Make changes to files in mods/ in this repo
  • Common files to edit:
    • ModInfo.xml — mod name, description, author, version
    • Config/*.xml — actual game changes using XPath

2. Enable/sync mods for testing

  • Run .kilo/scripts/modlet.ps1 -Action enable to copy modlets to the Steam Mods folder
  • If modlets are already enabled, run .kilo/scripts/modlet.ps1 -Action sync to update them

3. Test in-game

  • Launch 7 Days to Die
  • Start a new save (modlets only apply to new games)
  • Verify the changes work as expected

4. Iterate

  • If changes are needed, go back to step 1
  • Run sync after each change to update the Steam folder
  • Test again in-game

5. Disable mods

  • Once satisfied, run .kilo/scripts/modlet.ps1 -Action disable to remove modlets from the Steam folder
  • This ensures the vanilla game is clean for normal play

6. Commit and push

  • Stage changes: git add mods/
  • Commit: git commit -m "Description of changes"
  • Push: git push origin main

7. Verify status

  • Run .kilo/scripts/modlet.ps1 -Action status to confirm modlets are disabled

Important Notes

  • Always disable modlets before committing and pushing, unless the changes are intentionally meant to be deployed
  • Modlets only apply to new saves — they won't affect existing saves
  • The game should be closed when enabling/disabling/syncing modlets
  • If something breaks, deleting the modlet folder from C:\Steam\steamapps\common\7 Days To Die\Mods\ will revert to vanilla

Existing Mods in Mod Launcher

v1 Mods (installed under C:\7D2D\v1\)

  • Darkness Falls (v6.0.0.20) — C:\7D2D\v1\Darkness_Falls\Darkness_Falls
  • War of the Walkers (v1.x.x.x Stable) — C:\7D2D\v1\War_of_the_Walkers\War_of_the_Walkers_v1.x.x.x_Stable

v2 Mods (installed under C:\7D2D\v2\)

  • Echoes from the Afterlife
  • Forsaken Trail
  • Greys Prophecy V1 Experimental
  • NordArmy XMAS UPDATE
  • Old West Migration (V1)
  • Ravenhearst (v10.4.1b1)
  • Tongo 2.0
  • VIKINGSMOD
  • War3zuk FarmLife 5.6
  • Welcome to Purgatory
  • Winterween
  • 5thDay
  • Asia Mod V1.1 Stable
  • Experimental Recipes v1.0+
  • The Wasteland
  • The Wasteland(Testing)

Custom Mod

  • Asylum 2.5.4 — C:\7D2D\Custom\Asylum_2.5.4

Available v3 Mods

The following v3 mods are available in the mod launcher (under C:\7D2D\v3\):

  • 7DVR
  • Aircraft Carrier Challenge High Seas V.3
  • Area 7 Challenge
  • Backpacker Challenge
  • Black Forrest
  • Destroyer of Dreams High Seas
  • Dishong Tower 2.5
  • District Zero
  • EndZ Remastered
  • NordArmy
  • Old West Migration
  • Outback Roadies
  • Preppocalypse
  • Project Praxis
  • VIKINGSMOD
  • Welcome to Purgatory
  • Wild West Mod

Notes

  • The ModLauncher config has stale SteamPaths pointing to e:\steam\steamapps\common\7 Days To Die\ but the actual Steam install is at C:\Steam\steamapps\common\7 Days To Die.
  • Game saves are stored in C:\Users\lynda\AppData\Roaming\7DaysToDie\Saves\ for vanilla and within each mod's directory for modded play.
  • Mod backups are stored in C:\7D2D\Saves\Backups\.