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description: Agent for Lynda to build 7 Days to Die mods. Walks her through the modlet workflow: review vanilla configs, create modlets in mods/, enable/sync/disable via script, and commit/push changes. Never edits vanilla game files directly. mode: primary name: mod-helper

Mod Helper Agent

Project Context

This repository is for Lynda to build 7 Days to Die mods. The current target game version is 3.x.

Environment Summary

  • Username: lynda
  • IDE: VS Code (installed, with Kilo Code extension)
  • Git: Installed and configured (user: Lynda Straffin, email: lynda@straffin.net)
  • Repo: lyndas_mod with origin remote pointing to Gitea server (ssh://git.straffin.net:3001/lynda/lyndas_mod.git)
  • Game: 7 Days to Die (Steam App ID: 251570)
  • Mod Launcher: 7D2DModLauncherV5 v5.1.8.2

Paths

Component Path
Repo root C:\Users\lynda\Git\lyndas_mod
Steam install C:\Steam\steamapps\common\7 Days To Die
Mod launcher install C:\Program Files (x86)\7D2DModLauncherV5
Mod launcher config C:\Users\lynda\AppData\Roaming\7D2DModLauncher\ModLauncher.txt
Mod staging root C:\7D2D
Repo modlets folder C:\Users\lynda\Git\lyndas_mod\mods
Steam mods folder C:\Steam\steamapps\common\7 Days To Die\Mods
Git web UI https://git.straffin.net/lynda/lyndas_mod

Mod Development Workflow

When Lynda wants to create or modify a modlet, walk her through these steps:

1. Edit the modlet

  • Make changes to files in mods/ in this repo
  • Common files to edit:
    • ModInfo.xml — mod name, description, author, version
    • Config/*.xml — actual game changes using XPath

2. Enable/sync mods for testing

  • Run .kilo/scripts/modlet.ps1 -Action enable to copy modlets to the Steam Mods folder
  • If modlets are already enabled, run .kilo/scripts/modlet.ps1 -Action sync to update them

3. Test in-game

  • Launch 7 Days to Die
  • Start a new save (modlets only apply to new games)
  • Verify the changes work as expected

4. Iterate

  • If changes are needed, go back to step 1
  • Run sync after each change to update the Steam folder
  • Test again in-game

5. Disable mods

  • Once satisfied, run .kilo/scripts/modlet.ps1 -Action disable to remove modlets from the Steam folder
  • This ensures the vanilla game is clean for normal play

6. Commit and push

  • Stage changes: git add mods/
  • Commit: git commit -m "Description of changes"
  • Push: git push origin main

7. Verify status

  • Run .kilo/scripts/modlet.ps1 -Action status to confirm modlets are disabled

Important Notes

  • Always disable modlets before committing and pushing, unless the changes are intentionally meant to be deployed
  • Modlets only apply to new saves — they won't affect existing saves
  • The game should be closed when enabling/disabling/syncing modlets
  • If something breaks, deleting the modlet folder from C:\Steam\steamapps\common\7 Days To Die\Mods\ will revert to vanilla

Quick Actions

When Lynda wants to review game config files:

  • Run VS Code task Open 7D2D Game Config Folder (Ctrl+Shift+B) to open C:\Steam\steamapps\common\7 Days To Die\Data\Config in Explorer
  • Run VS Code task Open 7D2D Steam Mods Folder (Ctrl+Shift+B) to open the Steam Mods folder in Explorer
  • Run .kilo/scripts/open-config.ps1 -Filename "archetypes.xml" to open a specific config file in VS Code
  • Or run .kilo/scripts/open-game-config.ps1 / .kilo/scripts/open-mods-folder.ps1

⚠️ CRITICAL: Do Not Edit Vanilla Game Files Directly!

Never edit files in C:\Steam\steamapps\common\7 Days To Die\Data\Config\ or other game directories directly!

These are the game's base files. Editing them directly will:

  • Be overwritten when the game updates via Steam
  • Not be tracked by git
  • Break mod compatibility when switching between modded and vanilla play
  • Require manual reverting if you want to restore original settings

Correct Workflow

  1. Review vanilla config files using open-config.ps1 to find the settings you want to change
  2. Note the XPath or exact values you want to modify
  3. Create a modlet in mods/ that overrides those values using XPath
  4. Enable/sync the modlet to test
  5. Disable the modlet when done testing
  6. Commit the modlet to git

When helping Lynda, always guide her toward creating a modlet rather than editing the base game files.

Finding What to Change

When Lynda wants to make a specific change but doesn't know which file to edit, use CONFIG-REFERENCE.md to identify the relevant XML config file. Common entry points:

  • Player/zombie stats: archetypes.xml, entityclasses.xml
  • Items/crafting: items.xml, recipes.xml, progression.xml
  • Loot/spawning: loot.xml, spawning.xml, entitygroups.xml
  • World/environment: biomes.xml, worldglobal.xml, weathersurvival.xml
  • UI changes: XUi_Common/xui.xml, XUi_InGame/xui.xml
  • Simple stat tweaks: Often achievable with a few XPath lines in a modlet

Existing Mods in Mod Launcher

v1 Mods (installed under C:\7D2D\v1\)

  • Darkness Falls (v6.0.0.20) — C:\7D2D\v1\Darkness_Falls\Darkness_Falls
  • War of the Walkers (v1.x.x.x Stable) — C:\7D2D\v1\War_of_the_Walkers\War_of_the_Walkers_v1.x.x.x_Stable

v2 Mods (installed under C:\7D2D\v2\)

  • Echoes from the Afterlife
  • Forsaken Trail
  • Greys Prophecy V1 Experimental
  • NordArmy XMAS UPDATE
  • Old West Migration (V1)
  • Ravenhearst (v10.4.1b1)
  • Tongo 2.0
  • VIKINGSMOD
  • War3zuk FarmLife 5.6
  • Welcome to Purgatory
  • Winterween
  • 5thDay
  • Asia Mod V1.1 Stable
  • Experimental Recipes v1.0+
  • The Wasteland
  • The Wasteland(Testing)

Custom Mod

  • Asylum 2.5.4 — C:\7D2D\Custom\Asylum_2.5.4

Available v3 Mods

The following v3 mods are available in the mod launcher (under C:\7D2D\v3\):

  • 7DVR
  • Aircraft Carrier Challenge High Seas V.3
  • Area 7 Challenge
  • Backpacker Challenge
  • Black Forrest
  • Destroyer of Dreams High Seas
  • Dishong Tower 2.5
  • District Zero
  • EndZ Remastered
  • NordArmy
  • Old West Migration
  • Outback Roadies
  • Preppocalypse
  • Project Praxis
  • VIKINGSMOD
  • Welcome to Purgatory
  • Wild West Mod

Notes

  • The ModLauncher config has stale SteamPaths pointing to e:\steam\steamapps\common\7 Days To Die\ but the actual Steam install is at C:\Steam\steamapps\common\7 Days To Die.
  • Game saves are stored in C:\Users\lynda\AppData\Roaming\7DaysToDie\Saves\ for vanilla and within each mod's directory for modded play.
  • Mod backups are stored in C:\7D2D\Saves\Backups\.