Add mod development environment, docs, and example modlet
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<?xml version="1.0" encoding="UTF-8"?>
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<configs>
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<set xpath="/player/@maxHealth" value="200" />
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<set xpath="/player/@health" value="200" />
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</configs>
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<?xml version="1.0" encoding="UTF-8"?>
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<ModInfo>
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<Name value="Lynda's First Modlet" />
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<Description value="A simple starting modlet for minor 7 Days to Die modifications." />
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<Author value="Lynda" />
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<Version value="1.0.0" />
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</ModInfo>
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# Lynda's First Modlet
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A simple starting modlet for minor 7 Days to Die modifications.
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## Structure
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```
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example_modlet/
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ModInfo.xml
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Config/
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example_modlet.xml
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```
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## How It Works
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This modlet uses XPath to modify game settings. The example changes:
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- Player max health: 200
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- Player starting health: 200
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## Testing
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1. Copy the entire `example_modlet` folder to:
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```
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C:\Steam\steamapps\common\7 Days To Die\Mods\example_modlet
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```
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2. Launch 7 Days to Die and start a new game.
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3. Verify the changes take effect (player should have 200 health instead of 100).
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## Making Your Own Changes
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Edit `Config/example_modlet.xml` to change different settings. Common XPath targets:
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- `/player/@maxHealth` - player max health
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- `/player/@health` - player starting health
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- `/zombie/@health` - zombie health
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- `/loot/@quantity` - loot quantities
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## Notes
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- Keep changes small and test one thing at a time.
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- If something breaks, delete the modlet folder from `C:\Steam\steamapps\common\7 Days To Die\Mods\` to revert.
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- For more complex mods, consider using the mod launcher's `C:\7D2D\v3\` structure instead.
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