Add mod development environment, docs, and example modlet

This commit is contained in:
2026-08-20 16:25:22 -04:00
parent 7abaeccac5
commit d47b0703ee
9 changed files with 475 additions and 0 deletions
+63
View File
@@ -0,0 +1,63 @@
# Modlet Management Scripts
## Quick Start
Enable all modlets for testing in vanilla 7 Days to Die:
```powershell
.kilo\scripts\modlet.ps1 -Action enable
```
Disable all modlets:
```powershell
.kilo\scripts\modlet.ps1 -Action disable
```
Sync changes from repo to Steam (for modlets already enabled):
```powershell
.kilo\scripts\modlet.ps1 -Action sync
```
Check which modlets are currently enabled:
```powershell
.kilo\scripts\modlet.ps1 -Action status
```
## How It Works
This script copies modlets from `mods/` into the Steam `Mods` folder. This means:
- Edit modlets in `mods/` and run `sync` to update
- Enable/disable with a single command
- No junctions or special filesystem features required
- Works without admin privileges
## Manual Shortcuts
You can also create shortcuts on the desktop for quick access:
### Enable Modlets
```powershell
powershell.exe -ExecutionPolicy Bypass -File "C:\Users\lynda\Git\lyndas_mod\.kilo\scripts\modlet.ps1" -Action enable
```
### Disable Modlets
```powershell
powershell.exe -ExecutionPolicy Bypass -File "C:\Users\lynda\Git\lyndas_mod\.kilo\scripts\modlet.ps1" -Action disable
```
### Sync Modlets
```powershell
powershell.exe -ExecutionPolicy Bypass -File "C:\Users\lynda\Git\lyndas_mod\.kilo\scripts\modlet.ps1" -Action sync
```
## Adding New Modlets
1. Create a new folder in `mods/`
2. Add `ModInfo.xml` and `Config/` files
3. Run the enable script to test
## Troubleshooting
If copies fail:
- Ensure 7 Days to Die is not running
- Check that the Steam `Mods` folder exists
- Run PowerShell as Administrator if needed