Add mod development environment, docs, and example modlet
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# Environment Documentation
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Last updated: 2026-08-20
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## Setup Overview
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This machine was set up for Lynda to build 7 Days to Die mods using:
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- VS Code
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- Git
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- Kilo Code
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- Gitea server as origin remote for version control
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## Installed Software
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| Software | Version / Path |
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|----------|---------------|
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| 7 Days to Die | `C:\Steam\steamapps\common\7 Days To Die` (Steam App ID: 251570) |
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| 7D2DModLauncherV5 | v5.1.8.2 (`C:\Program Files (x86)\7D2DModLauncherV5`) |
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| Git | Installed |
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| VS Code | Installed |
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| Kilo Code | Installed |
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## Key Paths
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| Purpose | Path |
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|---------|------|
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| Mod repository | `C:\Users\lynda\Git\lyndas_mod` |
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| Steam game install | `C:\Steam\steamapps\common\7 Days To Die` |
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| Mod launcher install | `C:\Program Files (x86)\7D2DModLauncherV5` |
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| Mod launcher config | `C:\Users\lynda\AppData\Roaming\7D2DModLauncher\ModLauncher.txt` |
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| Mod staging root | `C:\7D2D` |
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| Vanilla saves | `C:\Users\lynda\AppData\Roaming\7DaysToDie\Saves\` |
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| Mod backups | `C:\7D2D\Saves\Backups\` |
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## Mod Launcher Config
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File: `C:\Users\lynda\AppData\Roaming\7D2DModLauncher\ModLauncher.txt`
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```ini
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[Global]
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Location=C:\7D2D
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SteamPaths="e:\steam\steamapps\common\7 Days To Die\"
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LocalCopy="e:\steam\steamapps\common\7 Days To Die\"
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LocalSaves=True
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```
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> Note: The `SteamPaths` and `LocalCopy` values contain stale drive letters pointing to `E:\`. The actual Steam install is on `C:\Steam`.
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## Installed Mods
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### v1 Mods
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- **Darkness Falls** v6.0.0.20 — `C:\7D2D\v1\Darkness_Falls\Darkness_Falls`
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- **War of the Walkers** v1.x.x.x Stable — `C:\7D2D\v1\War_of_the_Walkers\War_of_the_Walkers_v1.x.x.x_Stable`
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### v2 Mods
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- Echoes from the Afterlife
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- Forsaken Trail
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- Greys Prophecy V1 Experimental
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- NordArmy XMAS UPDATE
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- Old West Migration (V1)
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- Ravenhearst (v10.4.1b1)
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- Tongo 2.0
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- VIKINGSMOD
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- War3zuk FarmLife 5.6
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- Welcome to Purgatory
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- Winterween
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- 5thDay
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- Asia Mod V1.1 Stable
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- Experimental Recipes v1.0+
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- The Wasteland
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- The Wasteland(Testing)
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### Custom Mods
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- **Asylum** 2.5.4 — `C:\7D2D\Custom\Asylum_2.5.4`
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## Available v3 Mods
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The following v3 mods are available in the mod launcher (under `C:\7D2D\v3\`):
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- 7DVR
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- Aircraft Carrier Challenge High Seas V.3
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- Area 7 Challenge
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- Backpacker Challenge
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- Black Forrest
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- Destroyer of Dreams High Seas
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- Dishong Tower 2.5
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- District Zero
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- EndZ Remastered
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- NordArmy
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- Old West Migration
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- Outback Roadies
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- Preppocalypse
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- Project Praxis
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- VIKINGSMOD
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- Welcome to Purgatory
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- Wild West Mod
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## Development Notes
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- Current target game version for new mods: **3.x**
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- v3 mods are available in the mod launcher under `C:\7D2D\v3\`
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- The repo `lyndas_mod` is intended for custom mod development
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- For simple modlets, use `.kilo/scripts/modlet.ps1` to copy/delete mods in the Steam `Mods` folder
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- For full conversions, use the mod launcher under `C:\7D2D\v3\<mod_name>\`
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