Add open-config script, VS Code tasks, and vanilla file warnings

This commit is contained in:
2026-08-20 16:35:58 -04:00
parent 358941379c
commit b76a724945
5 changed files with 139 additions and 52 deletions
+7 -5
View File
@@ -81,11 +81,13 @@ This document inventories the XML config files found in the vanilla game install
When you want to change a specific game mechanic, use these approaches:
1. **Search for keywords** — Search the entire `Data/Config` folder for terms like "zombie", "health", "damage", etc.
2. **Check archetypes.xml first** — Many base stats are defined here
3. **Look at entityclasses.xml** — Item and block properties
4. **Check progression.xml** — Skill and level changes
5. **Search the web** — The 7 Days to Die modding community has extensive documentation
1. **Use CONFIG-REFERENCE.md** — Look up which XML file likely contains the setting
2. **Open the file in VS Code** — Run `.kilo/scripts/open-config.ps1 -Filename "filename.xml"` to open it
3. **Search for keywords** — Use VS Code search (`Ctrl+Shift+F`) in the `Data/Config` folder for terms like "zombie", "health", "damage", etc.
4. **Check archetypes.xml first** — Many base stats are defined here
5. **Look at entityclasses.xml** — Item and block properties
6. **Check progression.xml** — Skill and level changes
7. **Search the web** — The 7 Days to Die modding community has extensive documentation
## Common XPath Targets for Simple Modlets