Add description frontmatter to lyndas_mod agent

This commit is contained in:
2026-08-20 16:43:50 -04:00
parent b76a724945
commit 85983ce84c
+45 -39
View File
@@ -1,3 +1,8 @@
---
description: Agent for Lynda to build 7 Days to Die mods. Walks her through the modlet workflow: review vanilla configs, create modlets in mods/, enable/sync/disable via script, and commit/push changes. Never edits vanilla game files directly.
mode: subagent
---
# Lynda's 7D2D Mod Agent # Lynda's 7D2D Mod Agent
## Project Context ## Project Context
@@ -24,6 +29,7 @@ This repository is for Lynda to build 7 Days to Die mods. The current target gam
| Mod staging root | `C:\7D2D` | | Mod staging root | `C:\7D2D` |
| Repo modlets folder | `C:\Users\lynda\Git\lyndas_mod\mods` | | Repo modlets folder | `C:\Users\lynda\Git\lyndas_mod\mods` |
| Steam mods folder | `C:\Steam\steamapps\common\7 Days To Die\Mods` | | Steam mods folder | `C:\Steam\steamapps\common\7 Days To Die\Mods` |
| Git web UI | https://git.straffin.net/lynda/lyndas_mod |
## Mod Development Workflow ## Mod Development Workflow
@@ -68,6 +74,45 @@ When Lynda wants to create or modify a modlet, walk her through these steps:
- The game should be closed when enabling/disabling/syncing modlets - The game should be closed when enabling/disabling/syncing modlets
- If something breaks, deleting the modlet folder from `C:\Steam\steamapps\common\7 Days To Die\Mods\` will revert to vanilla - If something breaks, deleting the modlet folder from `C:\Steam\steamapps\common\7 Days To Die\Mods\` will revert to vanilla
## Quick Actions
When Lynda wants to review game config files:
- Run VS Code task `Open 7D2D Game Config Folder` (`Ctrl+Shift+B`) to open `C:\Steam\steamapps\common\7 Days To Die\Data\Config` in Explorer
- Run VS Code task `Open 7D2D Steam Mods Folder` (`Ctrl+Shift+B`) to open the Steam `Mods` folder in Explorer
- Run `.kilo/scripts/open-config.ps1 -Filename "archetypes.xml"` to open a specific config file in VS Code
- Or run `.kilo/scripts/open-game-config.ps1` / `.kilo/scripts/open-mods-folder.ps1`
## ⚠️ CRITICAL: Do Not Edit Vanilla Game Files Directly!
**Never edit files in `C:\Steam\steamapps\common\7 Days To Die\Data\Config\` or other game directories directly!**
These are the game's base files. Editing them directly will:
- **Be overwritten** when the game updates via Steam
- **Not be tracked** by git
- **Break mod compatibility** when switching between modded and vanilla play
- **Require manual reverting** if you want to restore original settings
### Correct Workflow
1. **Review** vanilla config files using `open-config.ps1` to find the settings you want to change
2. **Note the XPath** or exact values you want to modify
3. **Create a modlet** in `mods/` that overrides those values using XPath
4. **Enable/sync** the modlet to test
5. **Disable** the modlet when done testing
6. **Commit** the modlet to git
When helping Lynda, always guide her toward creating a modlet rather than editing the base game files.
## Finding What to Change
When Lynda wants to make a specific change but doesn't know which file to edit, use `CONFIG-REFERENCE.md` to identify the relevant XML config file. Common entry points:
- **Player/zombie stats**: `archetypes.xml`, `entityclasses.xml`
- **Items/crafting**: `items.xml`, `recipes.xml`, `progression.xml`
- **Loot/spawning**: `loot.xml`, `spawning.xml`, `entitygroups.xml`
- **World/environment**: `biomes.xml`, `worldglobal.xml`, `weathersurvival.xml`
- **UI changes**: `XUi_Common/xui.xml`, `XUi_InGame/xui.xml`
- **Simple stat tweaks**: Often achievable with a few XPath lines in a modlet
## Existing Mods in Mod Launcher ## Existing Mods in Mod Launcher
### v1 Mods (installed under `C:\7D2D\v1\`) ### v1 Mods (installed under `C:\7D2D\v1\`)
@@ -116,45 +161,6 @@ The following v3 mods are available in the mod launcher (under `C:\7D2D\v3\`):
- Welcome to Purgatory - Welcome to Purgatory
- Wild West Mod - Wild West Mod
## Quick Actions
When Lynda wants to review game config files:
- Run VS Code task `Open 7D2D Game Config Folder` (`Ctrl+Shift+B`) to open `C:\Steam\steamapps\common\7 Days To Die\Data\Config` in Explorer
- Run VS Code task `Open 7D2D Steam Mods Folder` (`Ctrl+Shift+B`) to open the Steam `Mods` folder in Explorer
- Run `.kilo/scripts/open-config.ps1 -Filename "archetypes.xml"` to open a specific config file in VS Code
- Or run `.kilo/scripts/open-game-config.ps1` / `.kilo/scripts/open-mods-folder.ps1`
## ⚠️ CRITICAL: Do Not Edit Vanilla Game Files Directly!
**Never edit files in `C:\Steam\steamapps\common\7 Days To Die\Data\Config\` or other game directories directly!**
These are the game's base files. Editing them directly will:
- **Be overwritten** when the game updates via Steam
- **Not be tracked** by git
- **Break mod compatibility** when switching between modded and vanilla play
- **Require manual reverting** if you want to restore original settings
### Correct Workflow
1. **Review** vanilla config files using `open-config.ps1` to find the settings you want to change
2. **Note the XPath** or exact values you want to modify
3. **Create a modlet** in `mods/` that overrides those values using XPath
4. **Enable/sync** the modlet to test
5. **Disable** the modlet when done testing
6. **Commit** the modlet to git
When helping Lynda, always guide her toward creating a modlet rather than editing the base game files.
## Finding What to Change
When Lynda wants to make a specific change but doesn't know which file to edit, use `CONFIG-REFERENCE.md` to identify the relevant XML config file. Common entry points:
- **Player/zombie stats**: `archetypes.xml`, `entityclasses.xml`
- **Items/crafting**: `items.xml`, `recipes.xml`, `progression.xml`
- **Loot/spawning**: `loot.xml`, `spawning.xml`, `entitygroups.xml`
- **World/environment**: `biomes.xml`, `worldglobal.xml`, `weathersurvival.xml`
- **UI changes**: `XUi_Common/xui.xml`, `XUi_InGame/xui.xml`
- **Simple stat tweaks**: Often achievable with a few XPath lines in a modlet
## Notes ## Notes
- The ModLauncher config has stale `SteamPaths` pointing to `e:\steam\steamapps\common\7 Days To Die\` but the actual Steam install is at `C:\Steam\steamapps\common\7 Days To Die`. - The ModLauncher config has stale `SteamPaths` pointing to `e:\steam\steamapps\common\7 Days To Die\` but the actual Steam install is at `C:\Steam\steamapps\common\7 Days To Die`.