Add workflow guidance and Git web UI link

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2026-08-20 16:29:36 -04:00
parent d47b0703ee
commit 6ccd437439
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## Mod Development Workflow
### Simple Modlets (vanilla folder)
1. Create/update modlet files in `mods/` in this repo
2. Run `.kilo/scripts/modlet.ps1 -Action enable` to copy modlets to the Steam `Mods` folder
3. Launch the game and start a new save to test
4. Run `.kilo/scripts/modlet.ps1 -Action disable` to remove modlets when done
5. Run `.kilo/scripts/modlet.ps1 -Action sync` to update already-enabled modlets after making changes
1. **Edit** modlet files in `mods/` in this repo
2. **Enable/sync**: `.kilo/scripts/modlet.ps1 -Action enable` (first time) or `.kilo/scripts/modlet.ps1 -Action sync` (updates)
3. **Test**: Launch the game and start a new save
4. **Disable**: `.kilo/scripts/modlet.ps1 -Action disable` when done testing
5. **Commit**: `git add mods/ && git commit -m "..." && git push origin main`
### Full Mods (mod launcher)
1. Create/update mod files in this repo
2. Copy or sync modified files to the mod launcher's game copy under `C:\7D2D\v3\<mod_name>\`
3. Launch via Mod Launcher to test
## Script Reference
| Command | Action |
|---------|--------|
| `.kilo/scripts/modlet.ps1 -Action enable` | Copy all modlets from `mods/` to Steam `Mods` folder |
| `.kilo/scripts/modlet.ps1 -Action disable` | Delete all modlets from Steam `Mods` folder |
| `.kilo/scripts/modlet.ps1 -Action sync` | Update already-enabled modlets with latest changes |
| `.kilo/scripts/modlet.ps1 -Action status` | Show which modlets are enabled/disabled |
## Current Installed Mods
See `ENVIRONMENT.md` for the full list of installed mods and their paths.
## Notes
- Current target version is 3.x
- v3 mods are available in the mod launcher under `C:\7D2D\v3\`
- Always close the game before enabling/disabling/syncing modlets